Title: At Any Price (Gaming the System)
Author: Brenna Aubrey
Publisher: Silver Griffon Associates (13 January 2014)
ISBN: 9781940951010
Reviewer: Jane
A long time ago, in a galaxy far, far away, I used to work in the videogame industry. I won’t go into detail, but suffice to say, when At Any Price (Gaming the System) came to my attention earlier in the week via a link in this post by Skye Warren, I was immediately intrigued. My mind began to whir. Was the heroine going to get ‘serviced’ next to the servers? Would the hero decide to ‘review her build’ during the daily Scrum meeting? In my experience, game dev. is a whole load of (stressful) fun, but calling it sexy would be … a stretch, to say the least. Unless you count listening to hundreds of emote .wav files to make sure they don’t sound unintentionally orgasmic, getting shot (repeatedly) with Nerf guns when you tell the dev. team they need to fix a bug the night before manufacturer submission, asking the rigger to make a character’s boobs smaller, and informing the lead artist that the creature he’s spent the last few days concepting needs to look ‘less penis-like’.
However, it turns out that the videogame backdrop for At Any Price (the first in a series of three books by author Brenna Aubrey) is more peripheral than integral, despite the references to patches, servers and avatars. It’s true that Adam, the hero, can code like a god (apparently, he’s the Zeus of C++) but it’s his addiction to his mobile and laptop, rather than his association with MMORPG (massively multiplayer online role-playing) game development, that ultimately define him in Ms Aubrey’s story. Continue reading